DEATHSHADOW'S
MADNESS
Madness and You, Perfect together!

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24 Dec 2014 - Site Reskin and status update

It has been almost two years since I've done any work on this site. Between my borderline health and the variety of other projects I've been working on the site has been on the back burner for far, far too long.

Site Redesign in progress

First as you can likely tell is I reskinned the site. I'm not entirely wild about the "Noctua" browns, but the joke overly bright blue and needlessly dark green before it were never really "serious" designs. If anything that bright blue -- which laughably was DARKER than these browns -- was a kneejerk overreaction to people's complaints about the "retrocomputing green". I've also gone through and written an all new responsive layout handler using more modern techniques that should be a better showcase for all those things I keep talking about on web development forums like accessible design, semi-fluid elastic responsive layouts, and so forth.

Second I'm going to be adding Disqus to the news article/blog pages and a few select subpages. I'm not 100% happy with how big the scripting for it is (I suspect if I bothered I could do it in a quarter the code or less) but it's functional enough and of all the choices out there seems the least crappy. Not exactly high praise, but what can one expect with scripttardery. Likewise some social media links (probably just FB and G+) will be added as several projects are going to be approaching completion soon and it might help get things into the hands of interested parties. I figure I'll be implementing it this weekend (aka after Christmas).

More DOS games coming soon.

I'm going to start writing up progress reports on updates to my DOS game engine, which will first be used on an all new version of Paku Paku. There are three other games currently in development but since i'm using an all new codebase for audio and video I figured first I'd stick with a known quantity on gameplay and game logic. So stay tuned for updates on that.

12 Nov 2012 - Paku Paku Commodore 64

Paku Paku for the Commodore 64

Just to give myself a bit of a challenge I've written a version of Paku Paku for the Commodore 64. I'd call it a port, but there is so little code in common apart from a few bits and pieces, it really is a whole different program.

Check it out on my Paku Paku C64 page.

UPDATE! 14 NOV 2012

I've added a page where you can Try the Commodore 64 version in your browser using JaC64, a Java based emulator. It's not quite as nice as running it in VICE or the real hardware as said emulator is a bit buggy, but it gives the less adventerous of you a chance to see the game in action.

Like the PC version which uses HTML and CSS3 to make a rough approximation of a Tandy CM-11 display without images, I took the time to make something that looks a wee bit like a Commodore 1702 monitor using the same techniques.

14 Nov 2011 - jDOSBox

Just a quick update... over on the Vintage Computer forums I was asked by a user named "kiyotewolf" to put together a quick tutorial on how to set up the JAVA version of DOSBox as the existing documentation is a bit... nonexistant...

So, here's a quick little rundown of how I go about it.

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